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Dolby Digital Encoding Software Steinberg Nuendo Dolby Digital Encoder Sonic Foundry Soft Encode (Win) Minnetonka Audio Software SurCODE (Win) Kind of Loud SmartCode (Mac/Win) Sek'd AC-3 Encoder |
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Multichannel Digital Audio Software
Mark of the Unicorn Digital Performer (Mac) APB Tools SIGMA1 v1.8 (Mac) Human Machines Interfaces InMotion 5.1 Surround Producer (Win) Minnetonka Audio Software Mx51 (Win) Steinberg Nuendo (Mac/Win) Digidesign Pro Tools 5.1 (Mac/Win) Kind of Loud Technologies SmartPan Pro (Mac/Win) Sekd SEQUOIA (Win)
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Multichannel Output Soundcards Many game developers choose to use a computer audio interface and software with multichannel channel panning instead of an expensive mixing console. You will need a soundcard with at least six outputs for 5.1 channel Dolby Digital and at least four outputs for Dolby Surround. The audio interfaces marked with a (*) have been donated to the Dolby Game Developer Support Team and have been used extensively
by our labs. Below is a fairly comprehensive list of the devices available on the market today. * Creative Labs Sound Blaster Audigy Platinum EX TerraTec EWS88MT (Win) Yamaha DSP Factory (Mac/Win) Soundscape Mixtreme (Win) Korg Soundlink DRS 1212 I/O PCI Multi-Channel Audio Interface (Mac/Win) Echo Gina24 PCI Multi-Channel Audio Interface (Mac/Win) Echo Layla24 PCI Multi-Channel Audio Interface (Mac/Win) Echo Mona PCI Multi-Channel Audio Interface (Mac/Win) Emagic Audiowerk8 (Mac/Win) Emagic 2|6 (Mac/Win) Frontier Design Group Dakota (Win) Frontier Design Group WaveCenter/PCI (Mac/Win) * Nuendo 8-I/O (Mac/Win) Nuendo AD-8000 (Mac/Win) Nuendo 95/52 Audio Card (Mac/Win) Creamware Luna II (Mac/Win) Digidesign Pro Tools 24|Mix (Mac/Win) Digidesign Digi 001 (Mac/Win) Aardvark Aark24 (Win) Aardvark Direct Pro Q10 (Win) Sonorus Studi/o (Mac/Win) Sek'd PRODIF A (Win) Sek'd PRODIF PLUS (Win) Sek'd PRODIF 96 PRO (Win) Sek'd ARC 88 (Win) Sek'd Siena (Win) Mark of the Unicorn 828 (Mac/Win) Mark of the Unicorn 1296 (Mac/Win) The 1296 has Twelve channels of balanced, 96-kHz 24-bit analog inputs and outputs using XLR jacks. It has 19-segment LED meters on every input and output, and 16, 20 and 24-bit recording at 44.1, 48, 88.2 or 96kHz. It has an Audiowire connector for PCI-324 audio card, and an A-weighted dynamic range of 117dB. Mark of the Unicorn 2408 (Mac/Win) Mark of the Unicorn 1224 (Mac/Win)
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Bass Management Systems Bass management redirects bass intended for the five main speakers and routs this bass along with the LFE to the subwoofer. By concentrating all of the bass information in the subwoofer, bass redirection improves the evenness and clarity of the bass response in your studio. Bass management systems in consumer Dolby Digital receivers add 10dB to the signal coming from the LFE channel of the decoder. This arrangement is designed to ensure that there is plenty of headroom for those special subsonic occasions. Bass management systems, in addition to providing bass redirection, also supply 10 dB boost to the LFE signal, so that the LFE response in your studio will mirror the response of a consumer decoder. Miller & Kreisel LFE-4 Bass Management Controller Studio Technologies Model 65 Bass Manager TMH Labs MAPS Multichannel Audio Processing System Kind of Loud Woofie (Mac/Win) Martinsound MultiMAX EX |
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5-Channel Speaker Systems and Subwoofers Main speakers should be able to play at the same maximum level and have the same frequency response. The simplest way to ensure that the speakers are matched is to make sure theyre all the same model! The Left and Right should be 30 degrees from Center. The Surrounds should be 110 degrees from Center. All three front high frequency drivers, or tweeters, should be in a straight horizontal line. The LFE channel, which accounts for the "0.1" in "5.1", is a monaural channel that operates below a frequency between 80 and 120 Hz. The LFE has 10 dB greater headroom that any main channel. Therefore, a bass management system will most likely boost the LFE 10dB. Remember, the Subwoofer and the LFE are not the same. The LFE is the 0.1 channel, the Subwoofer is the speaker. The LFE, as well as bass from other channels, may appear in the Subwoofer. Calibration: All main channels should be calibrated to the same level using an SPL meter set to "C-weighted slow", and either pink noise or the noise generator in your Dolby Digital decoder. The SPL meter should be positioned at arm's length from the listening station, pointing up at an angle of 45 degrees to the center speaker. Remain in this position to take readings from the three front speakers (Left, Center, Right). When taking the SPL readings for the left surround and right surround speakers, keep the meter at the same angle and position as you did for the front speakers. Turn your body 90 degrees from the center speaker towards the wall closest to the surround speaker you are measuring.
Remember, for each individual reading, play pink noise only through that speaker. The reference mixing level for small rooms is 79 to 85 dB SPL per channel. The Subwoofer should be calibrated, with the 10dB LFE boost active in your bass management system, so that it is 4-6 dB hotter than the mains. The test noise used for subwoofer calibration should be pink noise low-pass filtered at 120 Hz. It is best to use an RTA for subwoofer calibration, though an SPL meter can give you an approximate reading. Subwoofer calibration is an area of controversy.
Make sure to verify Subwoofer calibration by listening to a familiar movie in Dolby Digital. We are available to answer questions about studio calibration and set-up. Please contact us! Radio Shack Sound Level Meter Kind of Loud Tweetie (Mac/Win) Terrasonde Audio Toolbox |
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